Showing all posts about design
Edition four-hundred of Dense Discovery published this week
7 August 2026
The popular weekly email newsletter, written by Melbourne based Australia curator and publisher Kai Brach, has actually been published five-hundred-and-seventy-nine times, but earlier editions were written under another title. But who’s counting?
True to its tagline, “one email worth opening, every week”, Dense Discovery (DD) is something I’ve been reading for years. Er, this is via the web rather than email, but DD is certainly one website worth reading every week, for all things art, design, technology, and culture.
Here’s to the next four-hundred — or should that be five-hundred-and-seventy-nine? — editions.
RELATED CONTENT
Australia, content production, design, publishing
The Tiny Awards, celebrating the best personal, independent, non-commercial, and newest websites
11 July 2026
The resurgence of personal, independent, and non-commercial websites has been with us for several years, propelled in part by the IndieWeb/SmallWeb communities, and a heap of discontent — to say the least — with the present, excessively commercial, nature of the web.
And this revival couldn’t be more timely. When once we looked at scores of websites daily, today the attention of many people is dominated by perhaps a mere half dozen. But escaping the claustrophobic confines of these so called walled-gardens need not be a challenge.
Web directories — being listings of websites — once a staple of the early web, are also returning in abundance, and teem with links to personal, independent, and non-commercial websites. Ye Old Blogroll is but one example, and if you’re seeking the other web, is a great starting point.
Discovery by way of web directories is not the only path to a more personal, less commercial web, however. Web awards are another option. In the same way perhaps the long and short lists of literary awards, are a great way to source quality book reading suggestions.
The sample may be smaller than the offerings of web directories and good old fashioned blogrolls, but in web awards there might be more chance of finding something you can engage with.
Say web award aloud though, and the response may not be all that enthusiastic. Web awards are sometimes perceived as little more than online fraternities. Places where the usual suspects congregate, to take part in an annual round of mutual backslapping.
Money and influence pave the way to the winner’s podium. These are not arenas where personal, independent, and non-commercial websites, are welcome.
Since 2023 though, the Tiny Awards have been quietly reshaping the perceptions of web awards. For one, commercial websites, and apps, are barred. That means we’re only ever going to see the real deal. In addition, and just as importantly, websites entered for the Tiny Awards cannot be more than twelve months old. You’re at no risk of running into even one of the usual suspects here.
Founded by Matt Muir, Matt Klein and Kristoffer Tjalve, who is also a co-publisher of the Internet Phone Book, the Tiny Awards celebrate the independent, quirky, and utterly unique. Something even a cursory glance at the previous three winners quickly makes apparent.
Rotating Sandwiches, the 2023 winner, by Lauren Walker, might evoke a feeling of déjà vu in people who have been, yes, surfing the web since the 1990’s, an era when personal websites were not personal websites, unless they baffled and awed.
In 2024, the sadly no longer online One Minute Park (Internet Archive link), designed by Elliot Cost, who incidentally co-publishes the Internet Phone Book, triumphed. And in 2025, Fifty Thousand Names, a memorial to the then fifty-thousand people killed in the Gaza war, by Leo Scarin, won.
These are websites we do not see often anymore. And that, says Kristoffer, is part the idea of the Tiny Awards. He hopes to see a change in “the public perception of what makes a good website.”
He cites the work of French landscape architect Gilles Clément as an analogy. Clément would sometimes incorporate weeds in his garden designs. As he sees it, “weeds are no longer a symbol of abandonment, but an expression of resilience.”
Incorporating “weeds” into website design? How’s that for re-wilding the web? Kristoffer is in favour.
“I believe a similar shift would be beneficial for the web, and I’m happy that the first three winners all represent slightly different designs compared to the traditional online awards, because maybe they are foreign compared to the public perception, but they are surely more native to the web.”
In that context, it seems apt One Minute Park won the 2024 award. For those who missed it, the site featured rolling motion footage, clips of sixty seconds duration each, of public parks across the world. Rare is the public park that is completely weed-free, whether that be intentional or otherwise.
But One Minute Park was not the only website honoured by the Tiny Awards in 2024.
One Million Checkboxes, designed by Nolen Royalty, won a special category dubbed the Multiplayer award. So called as the project allowed anyone visiting One Million Checkboxes to participate in the action. The dual awards in 2024 made me wonder if the Tiny Awards might one day expand to include other categories. Or something along the lines of, say, a lifetime achievement award.
Matt Klein said that while the organisers had given the idea thought, they like the awards as they are.
“At their core, I think, the Tiny Awards reject the notion that people need awards to feel good about their work. If you’ve made something with passion and your own hands, and put it out into the world, that’s the reward in itself.”
That’s a sentiment that resonates with me. The only real reward I often seek in my web work is to be writing here, at my website. And as Matt Muir says, encouraging the creation of new websites of a personal, independent, and non-commercial nature, is the main goal of the awards.
“I think it’s also important that we focus on new sites, to act as push-back against the (sadly all-too-prevalent) idea that the web is somehow dying; it’s not, people are building new things every day, you just need some help finding them.”
“The Tiny Awards is about celebrating the fact that the web is still growing, is still full of creativity, is still full of potential rather than looking back nostalgically at some imagined ideal of When The Web Was Perfect.”
Now in their fourth year, it’s fair to say the Tiny Awards are a fixture in the personal/independent web sphere. But what of the future? How long might the awards continue? Will they still be with us in a few years time? Or next year, for that matter.
Matt Klein’s response to the question is succinct, “It’s always been and will likely be: one year at a time.” Matt Muir doesn’t look too far ahead either, but thinks reaching five years would constitute a pleasing milestone.
Kristoffer sees no reason why the awards couldn’t continue indefinitely, as they’re relatively straightforward to organise, although this would be contingent on the ongoing support of both the Matts. Kristoffer would also like to see the awards carry on until they have a Wikipedia page.
I’m not sure exactly how serious that aspiration is, but after four years of the Tiny Awards, it seems like a page on Wikipedia can’t be too far away. That would surely be achievement unlocked. But someone tell me quickly: I’m not tempting fate in saying that, right?
Thanks to Matt Muir, Matt Klein, and Kristoffer Tjalve, for their assistance with this article.
RELATED CONTENT
awards, design, IndieWeb, SmallWeb, web history
Nominations for Tiny Awards, for personal web projects, open now
22 June 2026
Nominations for the 2026 Tiny Awards, are being accpted until the end of the month, June.
Entry is open to websites of a non-commercial and/or personal nature, launched between July 2025 and July 2026. Submissions from brands and agencies are not accepted. The same goes for apps.
Given only relatively new websites are eligible, I’m thinking recent events across the world will form the focus or subject matter of a number of nominations.
RELATED CONTENT
awards, design, IndieWeb, SmallWeb, technology
CSS is hard because it solves hard problems
18 May 2026
Julie Evans recently re-wrote her website’s Cascading Style Sheets (CSS), and took the fight to the stylesheet language as it were:
So I decided years ago that I wanted to react to “CSS is hard” by getting better at CSS and taking it seriously as a technology, instead of devaluing it. Doing that changed everything for me: I learned that so many of my frustrations (“centering is impossible”) had been addressed in CSS a long time ago, and that also what “centering” means is not always straightforward and it makes sense that there are many ways to do it. CSS is hard because it’s solving a hard problem!
Oh, the fun, and untold lost hours, trying to centre something, without breaking the page layout.
But I would like to delve more deeply into CSS, because the language has become many hundreds of times more vast than when I starting working with it in the late 1990’s.
The last time I came close to doing any heavy lifting was four years ago, when I completely rewrote the HTML and CSS here. As ever though, I was working to do the job as quickly as possible, so I could get back to writing content here, day job, everything else there is to do, etc.
RELATED CONTENT
design, technology, web history
Converting old London Underground train door buttons into light switches
7 May 2026
Specifically, a Hue light switch, using an old door opening button from a Jubilee line train.
I lived in London for a few years awhile back, and the District line also had door buttons you’d press to open or close the train doors. As I recall it, the doors on all other lines were controlled by the guard. These passenger operated door buttons could be something of a double-edge sword though.
I was travelling to Richmond one afternoon, and a passenger — possibly still on the way from home from the night before — and wanting to alight at a station, was getting the action all wrong in constantly pressing the door button.
He was — unawares, I was pretty sure — cancelling out the efforts of someone on the platform trying to open the door to board the train. There was confusion on one side of the door, frustration on the other, as the door went through a cycle of partly opening, then partly closing.
Maybe these door open and close actions are better controlled centrally, and the door buttons should be used as light switches instead.
RELATED CONTENT
design, London, technology, travel
Hacker News: built on more than good software
10 April 2026
Every developer who sees HN thinks, “I could build that in a weekend.” And they’re right; they absolutely could. In fact, I’d assume they’re pretty shite at their jobs if they couldn’t. What they couldn’t build in a weekend // month // year // probably ever, is the thing that makes Hacker News actually work. And that ~thing is not the software.
There’s this concept called googlyness. Legend has it, if you want to work at Google, you need a certain set of traits, apparently referred to as googlyness.
To build the next Hacker News, and make a success of it, you’re going to need hackernewsness, something possibly far more elusive than googlyness.
RELATED CONTENT
Bad design trends: hotel rooms without bathroom doors
2 December 2025
Bring Back Doors. A hopefully growing list of hotels where there are doors to the room’s bathroom.
I’ve emailed hundreds of hotels and I asked them two things: do your doors close all the way, and are they made of glass? Everyone that says yes to their doors closing, and no to being made of glass has been sorted by price range and city for you to easily find places to stay that are guaranteed to have a bathroom door.
I’m trying to think how this — hotel rooms without bathroom doors — became a thing.
Did an architect stay at the once sole establishment in the world that did not have bathroom doors in the room, and thought: now there’s an idea, I must incorporate it into my future hotel room designs.
One thing led to another, and suddenly bathrooms sans doors were a trend. A terrible trend.
RELATED CONTENT
Sam Altman, Jony Ive, tease arrival of their AI device
27 November 2025
Stevie Bonifield, writing for The Verge:
In an interview with Laurene Powell Jobs at Emerson Collective’s 2025 Demo Day, they [Altman and Ive] said they are currently prototyping the device, and when asked about a timeframe, Ive said it could arrive in “less than” two years.
We only have to wait another two years to see what this is all about. From what I can gather though — albeit as an armchair expert — we might see an AI powered powered device, possibly similar in appearance to a smartphone, but without a screen, that responds only to voice commands.
As to what actually eventuates, only time will tell.
RELATED CONTENT
artificial intelligence, design, Jony Ive, Sam Altman, technology
A four-hundred year, one way, trip to Proxima Centauri? Is this sci-fi?
13 August 2025
A proposal to build a multi-generational spaceship — named Chrysalis — that’s nearly sixty-kilometres in length, and would spend four-hundred years travelling to the star presently closest to the Sun, Proxima Centuri, recently won first prize in the Project Hyperion Design Competition.
The vessel, which would be fitted out with tropical forests, schools, workplaces, libraries, and manufacturing facilities, among other things, could house over two-thousand people. Obviously some travellers on Chrysalis, would live their entire lives only on the gigantic ship.
So far, so good. Aside from the ethical matter of consigning your descendants to a life lived on a sixty-kilometre long tin-can, whether they like it or not. But the proposal becomes a little murkier when we learn the vessel’s precise destination:
Chrysalis is designed to house several generations of people until it enters the star system, where it could shuttle them to the surface of the planet Proxima Centuri b — an Earth-size exoplanet that is thought to be potentially habitable.
Proxima Centuri b is thought to be habitable? So to recap: someone wants to spend untold trillions of dollars building a massive spaceship, that will carry some two-thousand people, on a four-hundred year long, one way voyage, to a planet thought to be habitable?
Am I the only one who sees a problem with this?
Wouldn’t we first want to be one-hundred percent certain the planet in question, Proxima Centuri b, was in fact habitable, in Earth-analog fashion, before even drawing up blueprints for the vessel? Apparently not. Chrysalis‘ designers appear to be so confident Proxima Centuri b is fit for human habitation, they’re laying on shuttles to get people on the ground.
Doubtless passengers are relieved they’re not required to parachute to the surface.
Proxima Centuri b was discovered in 2016. The body is a super-Earth, meaning it is larger than our home planet, but still smaller than the likes of Uranus or Neptune. In addition, the planet is located in what is considered to be Proxima Centuri’s habitable zone. Planets within a star’s habitable, or Goldilocks zone, as Earth is in the Sun’s, are generally deemed to be conducive to life. Temperatures are neither too hot, nor too cold, and water can exist in liquid form.
But talk of Goldilocks zones usually applies more to G-type main-sequence stars, or yellow dwarfs, such as the Sun. Proxima Centuri is a red dwarf star, a rather different kettle of fish. I’m not even sure the term habitable zone should be uttered in the same sentence as red dwarfs.
I’ve written about these stars before. They fascinate me. As mentioned, one is the star nearest to us. They also live for trillions of years (compared to billions for many other stars, including the Sun). Red dwarfs will probably be the last stars shining in the universe.
But, as I’ve said previously, they’re not all that life-friendly, particularly for human life. As I’ve written this before, I’ll be succinct. Planets in the supposed habitable zones of red dwarfs, would be — on account of their relative closeness to the star — tidally locked. One side of the planet forever faces the star, and bakes, while the other, cloaked in perpetual darkness, freezes. Most hospitable.
Red dwarfs also emit powerful flares. The outlook would not be good for the inhabitants of a planet in the path of one of these stellar outbursts. Proxima Centuri b may be possessed of some sort of atmosphere, and water might be present, but the planet is no Earth.
What if, on reaching the distant planet, those aboard Chrysalis find it to be completely uninhabitable? Would they be able to return to Earth? No, because the journey is one way. Passengers would be on a multi-century trip to their deaths.
Of course, the Chrysalis project is hypothetical, but that doesn’t mean there isn’t merit in the idea. If the vessel is ever to be constructed, a more suitable destination planet, not just one thought to be habitable, needs to be chosen.
RELATED CONTENT
astronomy, design, red dwarf, science
Tiny Awards 2025 finalists announced, voting for winner open
8 August 2025
The nominees for the 2025 Tiny Awards have been announced.
Entry for the annual prize is open to personal or non-commercial websites that were no more than a year old in July, with their own unique URL (sorry, TikToks are ineligible).
Voting closes on Monday 1 September 2025, with the winner being named later in September.
RELATED CONTENT
