Showing all posts about technology
Chloe VS History: time travel that delivers a glimpse of the future
2 July 2026
Perhaps we see something of the future when we look to the past.
Chloe VS History, a YouTube channel, presents significant chapters of our history, hosted by a buoyant young woman named Chloe, a would-be time traveller, and seen through the lens of what is presumably a smartphone.
While it’s moot point, the smartphone, or whatever recording device Chloe uses, seems to go unnoticed by the multitudes of people she encounters. Be that Ancient Rome, on board the Titanic, or in Tudor age London, capital of the United Kingdom, among other places. Could it be the locals — where there are people present — think she is holding a hand mirror of some sort?
Regardless, Chloe’s enthusiasm for her subject matter is infectious. I studied history in my final year of high-school, and have the feeling the class would have been at least ten times more engaged, if we’d had the option to learn about historical events in this fashion.
The concept, the brainchild of British content creator Jonathan Laramy, may not be entirely unique, there’s a lot to say about the execution. To date, only five “full-length” features have been produced, though there are nearly forty “short” videos.
Of course, just about all of what we see in the Chloe VS History series, including Chloe herself, is created using AI powered applications. And while a substantial amount of research also goes into each production, I’ll take a punt that AI is only doing some of this work.
The educational merits of resources like this are obvious. And not just for history either, but other — sometimes not so exciting — subjects on a school’s curriculum also.
So far, there are only five in-depth Chloe VS History features, but doubtless the number will grow, given there’s a lot of history to explore from across the globe.
I don’t know a whole lot about reality headsets, such as, for instance, Apple’s Vision Pro, but I wonder what the experience of viewing these sorts of videos on reality headset devices would be like. Immersive, to say the least, if device support is available.
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artificial intelligence, education, history, technology, work
AI does not so much take work away as it changes the way we work
30 June 2026
Before influencers, there were bloggers. Before bloggers, there were TV stars, rock stars, and movie stars. Call them whatever you want, but individuals have always been the drivers of engagement and trust.
This is a point Alex Cowen reiterated in a recent talk given in the UK. It seems to me you don’t so much need a great of knowledge of AI — hard to gain when the technology is ever evolving — than you do a distinct personal brand. In whatever your field of endeavour is.
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artificial intelligence, economics, technology, trends, work
Nominations for Tiny Awards, for personal web projects, open now
22 June 2026
Nominations for the 2026 Tiny Awards, are being accpted until the end of the month, June.
Entry is open to websites of a non-commercial and/or personal nature, launched between July 2025 and July 2026. Submissions from brands and agencies are not accepted. The same goes for apps.
Given only relatively new websites are eligible, I’m thinking recent events across the world will form the focus or subject matter of a number of nominations.
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awards, design, IndieWeb, SmallWeb, technology
Facebook spent billions on the metaverse and all they got was a new name
10 June 2026
A postmortem, perhaps, of the metaverse, particularly as envisaged by Meta, by Nick Heer.
A number of other big tech players also had visions of an all encompassing immersive, digital realm, but aside from sometimes considerable expenditure, not a whole lot came of it.
From where we are now, several years later, the connection between the COVID pandemic, and Facebook’s announcement they were effectively going all-in on the metaverse, couldn’t be clearer.
The world was in the midst of seemingly endless lockdowns, and stay at home mandates. The metaverse pitch was certainly persuasive. We couldn’t live in the real world, so how about instead a vast virtual domain? Who couldn’t help but be excited by the prospect?
I went as far as setting-up a metaverse tag here, which tellingly, hasn’t been used in three years.
But the world we find ourselves in, nearly five years later, couldn’t be much further removed from that of late 2021, when Mark Zuckerberg, co-founder and CEO of what was then Facebook, unveiled his vision of the metaverse.
But let’s give Zuckerberg some due here. He had known something big, something groundbreaking, was in our future, declaring three years earlier in 2018, that “every ten to fifteen years or so, there’s a major new computing paradigm.”
The thing of course is this new paradigm turned out to be something else all together.
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Facebook, Mark Zuckerberg, metaverse, social networks, technology
The vinyl revival spreads to CDs, DVD, other physical media
8 June 2026
Some people are tired of streaming, says Iskhandar Razak, writing for the Australian Broadcasting Corporation (ABC).
I’m not sure if it’s the actual process of watching, say, a movie online, or having to deal with streaming content providers, that’s fatiguing viewers, it sounds like a bit of both
I’m hardly the biggest consumer of small (not so small) screen media, it’s usually after nine in the evening before we lounge back on the sofa to watch something. The good news there, with such low consumption, is we only need to deal with one (subscription) streaming provider.
We’re fortunate to also have access to the likes of Kanopy, and iView, and their extensive repositories of movies and other shows. But I don’t even regard streaming as streaming, it’s simply a means by which to view a show or movie.
Others see things differently though. Some think streaming is too transient. They have come to miss owning physical copies of the films and shows they enjoy, and keeping them in a home library, sitting a on a shelf.
Surprisingly perhaps, the sentiment is not limited only to people with fond memories of watching movies on DVD‘s twenty-years plus ago. Many buyers of DVD’s and — incredibly — VHS cassettes, in 2026, are in their twenties.
It’s one thing to own all this physical media though, but a way to view it all is still needed. I assume VHS players, in working condition, are available. We still have a modest DVD collection, but need to hook up a small DVD player to a laptop, then to the TV screen, if need be, to watch them.
The DVD player, which isn’t much bigger than a DVD really, is fine. I’m not sure I’d be in favour of a larger player, and having to haul it around, let alone a VHS player. Plus a whole load of DVD’s and VHS cassettes. I’m having flashbacks to VHS cassette tape getting jammed in the player, and rental DVD’s glitching because of damage to the disc.
Streaming has made those particular playback hassles a distant memory. But that’s just the situation here. For others though, it seems owning a large collection of physical media, in addition to the required playback paraphernalia, adds to the viewing experience.
It has also offered a lifeline to some retailers of physical media, whose businesses were brought to the verge of collapse by streaming.
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entertainment, film, technology, trends, TV
Other things, fun things, coming to Instagram, Facebook… for a price
6 June 2026
Sarah Perez, writing for TechCrunch:
For a few dollars per month, consumers subscribing to Instagram Plus ($3.99/mo), Facebook Plus ($3.99/mo), or WhatsApp Plus ($2.99/mo) will gain access to extra features, like profile customization, super reactions, and story insights, among other things.
In addition to these “other things”, Meta also says “more fun features” are imminent.
Too bad I removed all the Meta apps from my phone a while back. I still check in on Instagram and, occasionally, Facebook, through the websites, via my laptop. This has the bonus of restricting exposure to Meta products to work hours only. I don’t know how many, if any, of these new “plus” features will be available through the website though.
Is it smart for someone who writes in the general tech space, to evade these products? Probably not, but Meta is not the entirety of tech.
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smartphones, social media, technology
Microsoft wants users to be addicted to Scout, their AI personal assistant
6 June 2026
Jason Koebler, and Emanuel Maiberg, writing for 404 Media:
An internal Microsoft strategy document says that the plan for its just-announced “Scout” personal assistant AI is to “make people addicted” to the tool before rolling out additional functionality, 404 Media has learned. “Three phases from addictive app to agentic platform,” the documentation.
Is anyone surprised? The big tech company has long been in the business of building not so much addiction, but rather dependency, on their products.
The Windows operating system (OS) started out, possibly, once, a long time ago, as a good OS. Little by little though, users became ever more addicted/dependent on the OS, through numerous lock-ins and lock-outs. Only when Windows 11 arrived did people realise just how dependent, and trapped, they’d become.
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artificial intelligence, operating systems, software, technology
DuckDuckGo sees user uptick following Google plans for an AI search box
4 June 2026
Search engine DuckDuckGo has experienced a noticeable surge in users in recent weeks, says Rebecca Bellan, writing for TechCrunch.
Many of these new arrivals are concerned about Google’s proposals to significantly change its search experience, through the use of AI, something I think is being called AI Mode.
DuckDuckGo said U.S. app installs went up 18.1% week-over-week on average during the May 20 to May 25 period, compared to May 13 to May 18. The company said that growth was sustained for six consecutive days and peaked at 30.5% on May 25. On iOS, the rate of install is even higher, with week-over-week growth hitting a 33% average, peaking at 69.9%.
In addition to its regular search engine, DuckDuckGo also offers a completely AI-free search option.
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artificial intelligence, technology, trends
Dickover: a name for annoying website call-to-action popups
1 June 2026
John Gruber, writing at Daring Fireball:
You know what a dickover is, even if you didn’t know what to call it (until now). If you use the Internet, you encounter them every day. They’re popovers, but dickheaded. The web is absolutely lousy with them, and mobile apps present them too, with increasing frequency.
I’ve written before about my frustration with these popup box thingies, that present on the screen, before you even know what website you’re on. But dickovers — is there a way we can ratify this as the official name for them? — have been around for a long time, decades by now.
But it makes me wonder: is the blogosphere to blame for their prevalence today?
Popup boxes, in the form of a separate browser window, that usually carried advertising of some sort, were a scourge of the early web. Eventually, browsers allowed users to block them. But the call-to-action popups that followed, are something else. Not so easy to block out.
They began appearing on some of the blogs I read regularly, usually as a means to goad readers into signing up to a newsletter. In response, I’d ceased reading the blog if an RSS feed wasn’t available.
Maybe this is why I remain averse to newsletters. I’m subscribed to maybe half a dozen, tops. Tell me though call-to-action popups, AKA dickovers, didn’t escape from the old/early blogosphere, only to run rampant like a virus, infecting a large, and growing, number of websites?
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AI: you cannot live with it, you cannot live without it
1 June 2026
My take on AI is, essentially, everybody who’s against it is too against it and everybody who’s for it is too for it.
From where I sit, somewhere in the middle of this, that’s the way it looks.
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